Vol. 13/ Núm. 3 2026 pág. 340
https://doi.org/
10.69639/arandu.v13i3.2397
Interactive playful strategies and their impact with speaking
development among eighth-grade students at Tufiño High
School

Estrategias lúdicas interactivas y su impacto en el desarrollo de la expresión oral en
estudiantes de octavo grado de la Unidad Educativa Tufiño

Wilson Santiago Portilla Lomas

wilsons.portilla@upec.edu.ec

https://orcid.org/0009-0002-2890-6587

Universidad Politécnica Estatal del Carchi

Ecuador – Tulcán

Martha Aracelly Viveros Almeida

martha.viveros@upec.edu.ec

https://orcid.org/0000-0002-2441-6954

Universidad Politécnica Estatal del Carchi

Ecuador – Tulcán

Artículo recibido: 10 junio 2026- Aceptado para publicación:16 julio 2026

Conflictos de intereses: Ninguno que declarar.

ABSTRACT

Promoting oral expression in English remains a challenge in rural settings, where technological

resources, opportunities for interaction, and communicative practice are scarce. Since the purpose

of this study was to examine the connection between interacti
ve game-based strategies and
progress in oral expression among eighth
-grade students at the Tufiño school, located in the
Ecuadorian province of Carchi, a non
-experimental, cross-sectional diagnostic design was
employed, characterized by a quantitative app
roach and the incorporation of qualitative measures.
Thirty
-seven students and two English teachers participated through a census. Data were collected
via a 16
-item student questionnaire, an oral expression test, observation checklists, and teacher
intervi
ews; three experts reviewed the instruments, and the results revealed that although group
work was common (91.89%), the frequent use of tongue twisters (13.51%), riddles (18.92%),

role
-playing games (8.11%), and spelling competitions (21.62%) was limited. 70.27% of the
students reported that they take frequent pauses when speaking; only 27.03% said they

communicate fluently, and 35.14% stated that they speak accurately because, according to the

results of the diagnostic test, 54.05% were at the A1 in develo
pment level, 29.73% at Pre-A1, and
16.22% at A1 (consolidated). Furthermore, 81.08% opted for role
-playing games or group
competitions indicating that the institution has a significant collaborative foundation but needs to

incorporate recreational activiti
es focused on oral production in a more systematic, contextual,
and assessable manner.

Keywords:
interactive playful strategies, speaking skills, English language teaching, rural
education, mixed methods
Vol. 13/ Núm. 3 2026 pág. 341
RESUMEN

Fomentar la expresión oral en inglés sigue siendo un desafío en entornos rurales, donde los
recursos tecnológicos, las oportunidades de interacción y la práctica comunicativa son escasos ya
que el propósito de esta investigación fue examinar la conexión entre las estrategias lúdicas
interactivas y el progreso de la expresión oral en los alumnos de octavo grado del plantel educativo
Tufiño que se encuentra en la provincia del Carchi, Ecuador, entonces se empleó un diseño
diagnóstico no experimental y transversal, que se caracteriza por su enfoque cuantitativo y la
incorporación de pruebas cualitativas. 37 alumnos y dos profesores de inglés tomaron parte a
través de un censo. La información fue adquirida a través de un cuestionario para estudiantes
compuesto por 16 ítems, un examen de expresión oral, listas de observación y una consulta con
maestros; tres expertos revisaron los instrumentos mientras que los resultados revelaron que
aunque el trabajo en grupo era común (91,89 %) la utilización frecuente de trabalenguas (13,51
%), adivinanzas (18,92 %), juegos de rol (8,11 %) y competiciones de deletreo (21,62 %) era
escasa. El 70,27 % de los alumnos informó que hace pausas frecuentes al hablar; solamente el
27,03 % dijo que se comunica con fluidez y el 35,14 % expresó que habla con precisión porque
de acuerdo con los resultados de la prueba diagnóstica el 54,05 % se encontraba en A1 en
desarrollo, el 29,73 % en Pre-A1 y el 16,22 % en A1 consolidado pues además, el 81.08% optó
por juegos de rol o competiciones en grupo y se determina que la institución cuenta con una base
colaborativa significativa, pero necesita incluir de manera más sistemática, contextual y evaluable
actividades lúdicas enfocadas en la producción oral.

Palabras clave: estrategias lúdicas, expresión oral, enseñanza del inglés, educación rural,
métodos mixtos

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Vol. 13/ Núm. 3 2026 pág. 342
INTRODUCTION

Speaking is one of the most visible outcomes of foreign
-language learning because it
requires learners to retrieve vocabulary, organize ideas, select grammatical structures, manage

pronunciation, and respond to an interlocutor almost simultaneously. In con
trast to merely
reproducing isolated forms, the Common European Framework of Reference for Languages

places a strong emphasis on intentional communication and the learner's capacity to act through

language (Council of Europe, 2020). The national English cu
rriculum in Ecuador also encourages
the integrated development of language skills and communicative ability (Ministerio de

Educación del Ecuador, 2016). However, the inclusion of communicative objectives in formal

documents does not ensure ongoing classroo
m speaking opportunities.
Oral development requires a balanced combination of meaning
-focused input, meaning-
focused output, deliberate attention to language, and fluency practice (Newton & Nation, 2020).

In early proficiency levels, students need predictable support, repeated oppo
rtunities, and tasks
that make communication achievable without reducing it to mechanical repetition
(Pérez et al.,
2025)
. Communicative Language Teaching therefore places interaction, negotiation of meaning,
and functional language use at the center of classroom practice (Richards, 2006). When students

mainly copy rules, translate sentences, or answer short display questions,
they may acquire
declarative knowledge but still hesitate when they need to produce an extended message.

The challenge is especially relevant in rural schools. Limited connectivity, scarce

specialized spaces, restricted access to devices, and heterogeneous prior learning can narrow the

range of activities that teachers are able to implement. Recent evidence f
rom Ecuadorian teachers
shows that limited instructional time, an emphasis on grammar and writing, low motivation, and

uneven resources continue to affect speaking instruction (Guerrero Rodríguez & Moreira

Baquerizo, 2025). It's not only a technical issue
Carefully planned pair work, role play
information
-gap tasks, storytelling, competitions, and low-cost oral games can increase classroom
engagement even in the absence of technology
(Yanez et al., 2026).
Because interactive playful tactics provide learners with a clear goal, rules reasonable

hurdles, and instantaneous social feedback, they provide a practical way to increase engagement

(Román & Rodríguez, 2025)
. Although results depend on pedagogical design rather than just
points or competition, gamification research has typically showed positive benefits on learning,

motivation, and behavior (Bai et al., 2020; Sailer & Homner, 2020) and the quantity and calibe
r
of meaningful language that a game produces is more valuable in language classes than the game's

name. While the teacher offers scaffolding and feedback, a well
-designed activity should require
students to share knowledge, make decisions, reformulate ide
as, and listen to peers.
Role play is particularly relevant because it places language within recognizable

situations and enables students to rehearse social meanings before speaking more spontaneously.
Vol. 13/ Núm. 3 2026 pág. 343
Experimental evidence has shown that role
-play techniques can increase speaking performance
when learners receive preparation, clear roles, and opportunities to repeat the task (Krebt, 2017).

Ecuadorian research has also highlighted the contribution of pla
yful activities to vocabulary,
participation, and oral communication in basic education (Paredes Reascos et al., 2024). However,

activities can lose their communicative value when they are used occasionally, without

progression, or only as entertainment at
the end of a lesson.
At Tufiño High School, the thesis diagnosis identified a contrast between the expected

communicative orientation of English education and the limited regular use of specific playful

strategies. Eighth
-grade students were exposed to group work, but they had fewer opportunities
to participate in role plays, riddles, tongue twisters, and spelling contests. Additionally, their

speech performance displayed hesitancy, limited vocabulary, low fluency, and pronunciation

issues. Therefore, the local context required
more than just a broad advice to "use games" and it
required proof of the tactics that were already in place the speaking dimensions that were most

vulnerable and the activities that instructors and students thought were practical.

Thus, the study sought to answer the following question and what is the relationship

between interactive playful tactics and the growth of English
-speaking abilities among Tufiño
High School eighth
-grade students? Using data from student surveys a diagnostic test, classroom
observations and instructor perspectives, the goal was to examine the relationship between

students' speaking growth and the reported use and perceived use of playful tactics. The study did

not attempt to prove causal impact because the
design was cross-sectional and non-experimental.
Rather it sought to create a contextualized diagnostic baseline for future pedagogical guides and

interventions
.
MATERIALS AND METHODS

Research design

The study used a diagnostic, non
-experimental, and cross-sectional design with a
predominantly quantitative orientation and complementary qualitative interpretation. The mixed
-
method logic was appropriate because the research combined numerical patterns fr
om student
responses and speaking scores with contextual information from structured classroom observation

and teacher perspectives. The purpose of integration was not to create two independent studies,

but to explain how reported classroom practices, obse
rvable conditions, and oral performance
converged within one rural school setting (Creswell & Plano Clark, 2018). The design was

exploratory and descriptive. It characterized the frequency and perceived usefulness of interactive

playful strategies, documen
ted students’ speaking profiles, and examined the association reported
in the thesis between the two constructs. No treatment was randomly assigned, no control group

was established, and all information was collected during the 2025
-2026 academic year.
Vol. 13/ Núm. 3 2026 pág. 344
Consequently, the term relationship is used throughout this article instead of impact whenever the

evidence does not support causal inference.

Context and participants

The study was carried out at Tufiño High School, a rural school in Tulcán Canton,

Ecuador's Carchi Province. All 37 eighth
-graders—18 in parallel A and 19 in parallel B made up
the target population and the pupils' ages ranged from 12 to 13 although a cens
us was employed
instead of a probabilistic sampling because the group was small and easily accessible.

Additionally two English teachers took part to share information regarding pedagogical priorities

and current methods because the student cohort (n = 37)
served as the main quantitative analytic
unit; teacher replies (n = 2) were evaluated descriptively and were not extrapolated outside of the

institution.

Table 1

Participants, data sources, and analytical purpose

Participants/source
n Instrument Purpose
Eighth
-grade
students
37 16-item
questionnaire

Frequency, perceived usefulness,

speaking self
-report, and preferred
strategies

Eighth
-grade
students
37 Diagnostic
speaking test

Classification into Pre
-A1,
developing A1, or consolidated A1

English classes
Observed
sessions

Two structured

checklists

Physical resources and pedagogical

processes

English teachers
2 Structured
consultation

Current use, perceived effectiveness,

and speaking difficulties

Note.
The student cohort was studied through a census. Teacher information is contextual because the number of
respondents was two.

Instruments

The student questionnaire contained 16 closed
-ended items. Items 1-8 addressed
exposure to or perceptions of interactive playful strategies, including general interactive activities,

riddles, role plays, group games, team competitions, group work, tongue t
wisters, and spelling
contests. Items 9
-15 explored speaking indicators such as pauses, clarity, organization, fluency,
pronunciation, sentence structure, and vocabulary. A four
-point Likert-type scale was used to
collect responses and 4 = always, 3 = almo
st usually, 2 = occasionally, and 1 = never because
students were asked to choose the approach they thought would be best for speaking development

in item 16.

Three global levels of performance were identified by the diagnostic speaking test and

students who could respond with entire phrases, appropriate basic vocabulary, generally clear

pronunciation, and basic fluency were described in Consolidated A1. Short o
r insufficient answers
that were still comprehensible but needed repetition or visual assistance were reported in

Developing A1. Pre
-A1 reported isolated words, frequent blending of Spanish and English,
imprecise pronunciation, poor comprehension and conti
nuous assistance. Although the
descriptors were locally customized and should not be regarded as an official standardized CEFR
Vol. 13/ Núm. 3 2026 pág. 345
certification, they were understood in relation to early CEFR proficiency (Council of Europe,

2020).

There were two checklists utilized for observations and lesson connection,

communication of objectives, motivation, active participation, technology use, formative

assessment, playful activities, collaborative work, speaking practice and lesson closure wer
e all
covered in the first, while the second focused on the physical environment and resource

availability. Fifteen scaled statements and one preference item were included in the teacher

consultation. It examined how gamification, role
-playing, cooperative communication, team
competitions, icebreakers, tongue twisters, spelling exercises and speaking cues were viewed.

Validity, reliability, and data quality

Expert judgment was used to find content and response
-process evidence and item
correspondence, representativeness, and wording were examined by three postgraduate experts in

applied linguistics, English education, and language instruction. Their observati
ons led to
revisions in several questions, especially those that used abstract terminology or duplicated

speaking indicators. This process is consistent with the view that validity concerns the

defensibility of interpretations made from survey scores in a
specific context rather than a
permanent property of an instrument (Hill et al., 2022).

The thesis reports that a pilot application involved 73% of the population and that

Cronbach’s alpha was selected to examine internal consistency. However, the numerical

coefficient and item
-level pilot database were not included in the manuscript supplied for this
article. In keeping with transparent reporting, no alpha value is invented or inferred here. Internal

consistency should be recalculated and reported from the final analytic dataset before journal

submission, because alpha must be interpreted in
relation to scale dimensionality and item content
(Tavakol & Dennick, 2011; Zakariya, 2022).

Procedure and analysis

The thirty
-seven students got the questionnaire in person. Everything was done according
to the rules, for informed consent and the school said it was okay. This way of doing things worked

well because the students did not usually use their mobile devices
at school and the internet
connection was not very good. The Ministerio de Educación del Ecuador said this in 2025. Then

the two teachers finished talking to the students using a task to see how well they could speak and

they used checklists to observe the
students. The teachers used the speaking task and the
observation checklists to finish the consultation with the thirty seven students.

For every option on the questionnaire, percentages and frequencies were computed.

Almost always and always were combined for interpretive summaries. This combined % was

deemed favorable in items that represented a desirable speaking outcome. The same combi
ned %
indicated a problem signal in the pauses item and level and percentage summaries of the
Vol. 13/ Núm. 3 2026 pág. 346
diagnostic test results were provided. Student outcomes were triangulated with teacher comments

and observations.

The thesis reports a Pearson product
-moment correlation of r = .88 between a composite
score for playful strategies and a composite speaking score. The coefficient was retained as a

reported result, but raw paired scores, confidence intervals, and the exac
t item-composition rules
were not available for independent verification. It is therefore interpreted cautiously as a strong

association within this cohort, not as proof that playful strategies caused higher speaking

performance.

Ethical considerations

It was entirely voluntary to participate and students were given age
-appropriate
information regarding the objective and procedures, and parents or legal guardians were sought

for their informed consent. Anonymity safe data processing, nondiscrimination an
d the separation
of the researcher's teaching function from participation decisions were all outlined in the research

strategy. Participation was not to have an impact on students' grades or how they were treated in

class. These safeguards were particularl
y important because the participants were minors and the
researcher also worked within the educational setting.

RESULTS AND DISCUSSION

Use and perceived usefulness of interactive playful strategies

The first group of items revealed an uneven instructional profile. General interactive

activities received 70.27% favorable responses, and group work was the most established practice,

with 91.89% of students indicating that it occurred always or almost al
ways. Students also valued
group games: 62.16% believed that they facilitated oral production. In contrast, specific speaking
-
oriented techniques were rarely used. Only 8.11% reported frequent role play, 18.92% frequent

riddles, 13.51% frequent tongue twis
ters, and 21.62% frequent spelling contests. Team
competitions occupied an intermediate position: 45.95% considered them useful, while 54.05%

selected sometimes or never.

Table 2

Student reports on interactive playful strategies (n = 37)

Item/strategy
Type of item
Always or

almost always

(%)

Sometimes or

never (%)

Main

interpretation

Interactive

activities

Reported

exposure
70.27 29.73 Generally
present

Riddles
Reported
exposure
18.92 81.08 Infrequent
Role plays
Reported
exposure
8.11 91.89 Very infrequent
Group games
Perceived
usefulness
62.16 37.84 Mostly valued
Team competitions
Perceived
usefulness
45.95 54.05 Mixed appraisal
Vol. 13/ Núm. 3 2026 pág. 347
Group work
Reported
exposure
91.89 8.11 Strongest
routine

Tongue twisters
Reported
exposure
13.51 86.49 Very infrequent
Spelling contests
Reported
exposure
21.62 78.38 Infrequent
Note.
Percentages combine the response options always and almost always. Items 4 and 5 measure perceived
usefulness rather than direct classroom frequency.

Figure 1

Favorable responses regarding interactive playful strategies

Note.
The figure combines always and almost always responses. Values for group games and team competitions
reflect perceived usefulness; the remaining values reflect reported exposure.

It is crucial from a pedagogical standpoint to contrast regular group work with infrequent

role acting. Meaningful speech engagement is not always produced when students are grouped

together and students can work on written assignments in groups, split up
their responses, or rely
on a single, self
-assured speaker. When each participant has information a role, or a decision that
necessitates speaking, communicative value arises. This distinction helps explain why kids may

report doing a lot of group work but
yet exhibiting hesitancy and poor fluency.
The lack of exposure to particular activities may also indicate that fun tactics were not

arranged in a logical sequence and according to research on gamification, learning is not always

improved by standalone game elements unless they are in line with goa
ls, feedback and learner
needs (Bai et al., 2020; Sailer & Homner, 2020) moreover the goal in this situation is to transform

current collaboration routines into repeating speaking cycles
—preparation, initial performance,
feedback, and improved repetition
—rather than to maximize the number of games.
Student
-reported speaking performance
The speaking indicators showed that oral production remained fragile. Seventy
-point-
two
-seven percent of students indicated that they always or almost always made many pauses
when speaking English. Only 27.03% reported consistent fluency, and 35.14% report
ed accurate
pronunciation. Clear expression, organized messages, and appropriate vocabulary each reached

37.84%. Sentence structure was the strongest positive indicator, although only 51.35% reported
Vol. 13/ Núm. 3 2026 pág. 348
consistent accuracy. These results suggest that students possessed partial grammatical knowledge

but had difficulty accessing and coordinating it during real
-time communication.
Table 3

Student
-reported speaking indicators (n = 37)
Speaking indicator
Always or almost
always (%)

Sometimes or never

(%)
Interpretation
Frequent pauses
70.27 29.73 High difficulty signal
Clear expression
37.84 62.16 Needs strengthening
Organized message
37.84 62.16 Needs strengthening
Fluency
27.03 72.97 Most limited positive
indicator

Accurate pronunciation
35.14 64.86 Needs strengthening
Correct sentence structure
51.35 48.65 Relatively stronger
Appropriate vocabulary
37.84 62.16 Needs strengthening
Note.
For frequent pauses, a high percentage represents greater difficulty. For the remaining indicators, a high
percentage represents a favorable self
-report.
Figure 2

Always or almost always responses for speaking indicators

Note.
Frequent pauses indicate difficulties communicating, which is why the first bar is a negative indicator. The
other bars show the intended speaking results.

The pattern aligns with the cognitive requirements of speaking at a beginning level and

even though they can recognize a phrase pattern when they see it, students may find it difficult to

recall terminology and enunciate sounds fast enough to keep the flo
or therefore, it is important to
distinguish between first language presentation and fluency practice. Learners need multiple

opportunities to express similar meanings under gradually reduced support, rather than a single

performance that is immediately gr
aded for accuracy (Newton & Nation, 2020).
The stronger result for sentence structure should not be interpreted as evidence of fully

developed grammatical competence. Approximately half of the group still selected sometimes or

never, and the diagnostic descriptions showed short or incomplete respon
ses among many
students. Nevertheless, this relative strength offers an entry point: familiar sentence frames can