Gamification as a didactic strategy for developing speaking skills in ninth-grade students at the Sagrado Corazón de Jesús public school

Autores/as

DOI:

https://doi.org/10.69639/arandu.v13i3.2392

Palabras clave:

gamificación, expresión oral en inglés, CEFR A2, educación básica general, cohesión discursiva

Resumen

Más de la mitad de los estudiantes de noveno grado en la escuela pública Sagrado Corazón de Jesús llegaron al inicio del año con puntajes de expresión oral por debajo del nivel de aprobación institucional. Este estudio evaluó seis componentes del habla por separado, fluidez, pronunciación, vocabulario, gramática, cohesión e interacción, en 63 estudiantes, identificó cohesión y vocabulario como los más débiles, y construyó a partir de ese diagnóstico una estrategia gamificada sin tecnología llamada Oral Story Circle. Tras cuatro semanas de intervención, la prueba t pareada rechazó la hipótesis nula (p < .001, d_z = 3.58). Todos los participantes mejoraron; la tasa de reprobación cayó del 57.1% al 4.8%. Las ganancias más grandes se registraron en cohesión y vocabulario, los mismos componentes que la intervención apuntó explícitamente. El Oral Story Circle ofrece una respuesta replicable y de bajo costo a los déficits de expresión oral documentados en aulas de EFL de secundaria en Ecuador.

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Publicado

2026-08-06

Cómo citar

Narváez Cárdenas, E. M., & Vivero Almeida , H. M. (2026). Gamification as a didactic strategy for developing speaking skills in ninth-grade students at the Sagrado Corazón de Jesús public school. Arandu UTIC, 13(3), 233–253. https://doi.org/10.69639/arandu.v13i3.2392

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Sección

Ciencias de la Educación